AI Insights · Timothy · October 2021
Top 5 Character Collection Games on iOS in Czech Republic for Q3 2021
Explore the performance of top character collection games on iOS in the Czech Republic during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, character collection games on iOS in the Czech Republic showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look at the top 5 games in this category.
Pokémon GO
Pokémon GO experienced fluctuations in weekly revenue, starting from around $5.8K at the end of June and peaking at $19.7K in mid-August. By the end of September, revenue had decreased to approximately $5.7K. Weekly downloads ranged from a high of 2.5K in early July to a low of 1.4K in the final week of September. Active user figures peaked at about 61.8K mid-quarter and gradually declined to about 52.2K by the end of September.
Brawl Stars
Brawl Stars showed a steady performance in weekly revenue, with a notable peak of $23.6K at the end of June and fluctuations around $7.7K to $15.1K throughout the quarter. Weekly downloads started at 2.1K, dipping to around 1.1K in early September, and ending the quarter at about 1.4K. Active users saw a decline from 48.3K at the start to approximately 35.0K in early August, followed by a recovery to about 43.1K by the end of September.
Empires & Puzzles: Match 3 RPG
Empires & Puzzles: Match 3 RPG had a relatively stable revenue trend, starting at $7.4K and peaking at $9.2K at the end of August. The quarter ended with revenue around $5.1K. Weekly downloads showed a consistent decline from 161 at the end of June to as low as 33 in early September, before slightly recovering to 60 by the end of the quarter. Active users remained fairly stable, fluctuating between 2.4K and 2.7K.
Warpath: Ace Shooter
Warpath: Ace Shooter saw a significant rise in weekly revenue from about $3.9K at the end of June to a peak of $11.8K in mid-September, ending the quarter at approximately $10.9K. Downloads, however, witnessed a sharp decline from 578 at the start to just 42 by the end of September. Active users started at 3.4K, dropping to around 2.0K by the end of the quarter.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch displayed a steady increase in weekly revenue, peaking at $13.4K at the end of August before declining to $2.5K by the end of September. Downloads fluctuated mildly, with a high of 941 in mid-July and a low of 549 at the start of July, ending the quarter at 662. Active users showed a general upward trend, growing from 3.9K at the start of the quarter to about 5.2K by the end of September.
These insights are powered by Sensor Tower, providing a comprehensive look at the performance of these top character collection games. For more detailed analytics and insights, visit Sensor Tower.